Area 51

January 21, 2012 in Biography, Mac/PC, PlayStation 2, Reviews, Xbox

About Area 51

Area 51 is a first-person shooter developed in tandem for the PlayStation 2, Xbox, and PC, and is a loose remake on the 1995 light gun video game of the same name. Players control Ethan Cole, a HazMat operative voiced by David Duchovny sent to the infamous base to investigate some manner of viral outbreak.

Area 51 at first starts out with intense combat where the player has several AI teammates with him (ranging from two to seven most of the time) versus hordes of mutants. Notable among the voice actors are Marilyn Manson (as Edgar the ancient and powerful Grey), Powers Boothe (as Major Bridges), and Ian Abercrombie (as Dr. Cray).

Gameplay:

Gameplay involves combat in a first person view, through the eyes of Ethan Cole. Players may either be required to move to a certain location in order to complete objectives, or at later stages, operate a stationary turret against oncoming enemies.

Throughout the game, players may utilize various weapons in order to defeat increasingly larger amounts of enemies. These weapons can be fired using one or both hands for increased firepower. Each weapon, can be used either as a melee aid, or for its intended purpose. In all cases, every weapon has two modes of firing, the first being a regular mode, while the second is a much more powerful mode of firing,(at the cost of accuracy,ammo etc.) Players may also utilize grenades in combat, one of a human make, and one of an alien design.

At a later stage in the game, once the player is infected, the option to turn into a mutant temporarily is obtained. Mutating offers a variety of benefits, such as increased strength, stamina, as well as the initial ability to fire health-replenishing parasites as well as the later ability to contaminate enemies, both at the cost of mutation time reduction. While in a mutant form, players can easily spot enemies, which would otherwise be cloaked to the regular human eye, albeit with a slight ocular defect.

Players can replenish health and mutagen, either through the use of medical syringes found throughout the game, or by utilizing parasites and melee combat in the case of the former and latter respectively.

A notable aspect of gameplay is the ability to scan and analyse various objects and environments. This is possible by utilizing the scanner present on the player’s suit, worn throughout the game. While using a scanner, the player has no access to weapons, apart from melee, and must switch to an available weapon in order to fight. Scanning provides detailed information on a player’s surroundings, as well as combated enemies.

The scanner, when equipped, adds a translucent bar to the players HUD, which changes in color and height from light blue, to deep red. This bar indicates how near or far a player is, to a scannable clue, red when the player is very close, and blue when very far. Items which are scanned are viewable in-game, providing insight into the workings of Area-51, as well as proving necessary to unlocking secret videos made by Dr.Cray or Mr.White.

Campaign:

An unknown virus has been released inside Area-51, and HazMat Team Bravo has been assigned to clean it up. Once inside, the team discovers that the virus turns people into murderous mutants, and anyone killed by a mutant turns into a mutant themselves.

As the game progresses, members of Team Bravo are killed one by one by mutants, until only Ethan Cole, the player character, is left alive. Ethan is later bitten by a mutant, slowly turning him into a mutant. Later he finds a machine that gives him the ability to switch from being a mutant to a human. Eventually Ethan makes his way through the complex until he finds an alien spaceship several miles below the surface. He destroys the ship in an effort to stop production of the virus, which causes the Area-51 complex to collapse.

 

Area 51 Reviews

You’ll certainly play worse FPS games than Area 51 in your lifetime, but you’ll also certainly play better ones, too.

The Good: Solid shooting mechanics; sharp-looking visuals; a number of multiplayer modes, including all the usual suspects found in today’s fpses; excellent audio effects.

The Bad: Weak voice acting all the way around; David Duchovny needs to stop working in games; basic gameplay gets a tad repetitive and just feels like well-worn territory; not much creativity in the art style or design.

Chances are, if you’ve ever been in a bowling alley, bar, or pizza parlor in your lifetime, you’ve encountered at least one Area 51 arcade machine. Originally debuting as a light gun-based shooter, the Area 51 series has been largely dormant for a number of years now. This is perhaps for a reason, considering the original game, let alone its follow-up sequels, wasn’t really that great to begin with. Thankfully, Midway’s latest version of Area 51 bears little resemblance to its predecessors. Now, Area 51 is a first-person shooter. The original game’s titular setting has remained intact, as has its army of mutated villains. However, Midway has decided to inject some storyline into this version, as well as a smattering of Hollywood voice talent and a pretty-nice-looking graphics engine. Unfortunately, all this gussying up can’t gloss over what’s ultimately an average shooter that doesn’t offer up more than a handful of satisfying thrills throughout its single-player and multiplayer modes. You’ll certainly play worse FPS games in your lifetime, but you’ll also certainly play better ones, too.

As the title would suggest, Area 51 takes place at the infamous, eponymous military installation, where the US government supposedly houses all its secret alien technologies picked up after the Roswell, New Mexico, incident of the 1940s. As one might expect, for this to be much of a game, something has to go horribly wrong; and indeed, it does. You play as Ethan Cole, a HAZMAT operative sent in with his team–a prototypically ragtag bunch–to assess some manner of viral outbreak within the walls of Area 51. After a gruff meet and greet with the local military personnel, you’re sent in guns blazing. What you end up finding is a horde of mutated soldiers, scientists, and other alien creatures wandering about the place, looking to infect and/or kill whatever comes their way. Oh, and there’s also a whole bunch of nonsense involving the Illuminati, psychics, those little bigheaded, gray-skinned aliens we’ve all come to know and love, and a whole lot of crazy conspiracies thrown in to the mix. But frankly, all that stuff is utterly incoherent, and it just gets in the way of you shooting more ugly mutants.

The core gameplay at the heart of Area 51 will be immediately accessible to anybody that’s picked up Halo, Doom 3, or practically any other FPS released in the last several years. The weapons, controls, and general feel of the gameplay are pretty obviously derived from these games, and while Midway’s Austin studio has certainly done a good job of mimicking what made these games great, that’s about all it’s done: mimic. Of course, that’s not necessarily a negative criticism, especially because the action can, at times, be quite satisfying. You begin the game teamed up with a bunch of similarly armed HAZMAT soldiers, and during the early portions, you’ll find yourself frequently bombarded by swarms of enemy mutants. Your team is quite adept at fighting off the enemy (especially because they can’t be killed during these fights), so they’re right there, fighting alongside you. These fights can be quite thrilling, as huge hails of gunfire go flying and more and more bad guys keep coming out of the woodwork. Sadly, there are only a few of these moments.

The rest of the game feels like a pretty standard corridor crawl, with small groupings of enemies leaping out at you at the most predictable times. Whether you’re fighting mutants, Illuminati soldiers, or just about anything else, the battles tend to feel pretty much the same. They can often be challenging, and admittedly, some of the weapons do pack a pretty satisfying punch (especially the ones that can be dual-wielded), but the fights can also get fairly repetitive, especially since the objectives rarely revolve around more than just finding keycards and other bric-a-brac to try to open locked doors so you can get to the next section.

There are a couple of ways in which Area 51 does try to break up some of the monotony. For starters, in grand Metroid Prime fashion, Cole can scan a number of different objects, documents, and corpses as he goes. Scanning items rewards you with unlockable backstory, info, and secrets regarding the circumstances of the game, although you can only access this stuff outside the main game. The other X factor thrown in is the fact that early on, Ethan is infected by the virus that’s turned everybody in the installation into an ugly mutant of some kind. When this happens, Ethan gains the ability to transform at will, and he gets a different set of powers when he “goes mutant.” Essentially, his melee attacks become stronger, and he gains the ability to launch two types of viral attacks at enemies from a distance. The game also tunes the visual experience, colorfully highlighting heat signatures for nearby enemies and giving a sort of soft blur around everything else. This infected state isn’t a bad idea by any means, and there are definitely times when it feels useful, especially because you tend to take less damage in this state. But most times, you needn’t even bother with it. None of the attacks are really that much more powerful than when Ethan is in human form, and apart from a change of scenery and a slight dent in the amount of damage you take, there’s little other incentive to get your mutation on.

Once you’ve dealt with Area 51’s single-player missions, there’s a multiplayer mode to partake in as well, albeit a multiplayer mode that’s about as average as you’re going to find in an FPS these days. Up to 16 players can participate in team and regular deathmatches, capture the flag matches, and a game called infection, where players take on the role of either a solider or an infected mutant. The maps are modeled after various Area 51 locations, so you can expect a lot of corridors and stairways to navigate. For the most part, the multiplayer is pretty good and runs well on both the PS2 and Xbox, though there’s nothing particularly special about any of it. Between the somewhat limited array of weapons and fairly run-of-the-mill maps, it’s probable that you’ll simply play through a few rounds of the multiplayer and then be done with it, as it’s never exciting enough to really grab hold of you and keep you coming back for more.

Area 51 excels most in the realm of visuals. The graphics have a consistently sharp, well-rounded look. All the environments are nicely detailed and are actually pretty well varied, despite almost entirely taking place within the confines of a government laboratory. The characters and enemies are similarly detailed, though not quite as creatively designed. The HAZMAT teams just look like slightly less cybernetic Master Chiefs, and most of the mutants aren’t all that scary. That’s not to say there aren’t a few horrific and creatively designed baddies here and there, but it is to say that you won’t see nearly as much of them as you will generic-looking mutants. Small visual touches, like excellent lighting and particle effects, do little to hinder the consistent frame rate, which runs pretty smoothly across both platforms, though the PS2 version’s does tend to take more of a hit. There’s no real clear-cut visual winner between the PS2 and Xbox versions of the game, as both look almost exactly alike, which actually says something to the quality of the PS2 version’s graphics, but isn’t a knock against the Xbox version’s.

The sound effects are also quite impressive. Weapon sounds are brutally loud and echo off the walls of the base in pretty fierce fashion. In fact, during the chaos of battle, it’s pretty hard not to get lost in the din of gunfire and enemy growls. Unfortunately, the rest of the sound design doesn’t measure up as well. The soundtrack consists of mostly minimalist beats and tracks that are barely even noticeable, let alone memorable, and the voice acting is pretty uneven all around. Name talents like David Duchovny, Powers Boothe, and Marilyn Manson lend their voices to the game, but none does much with his role. Boothe simply appears over the radio from time to time to bark orders at you, Manson’s jar-encased, fleshy, psychic creature is amusing, though not because of his voice work, and Duchovny sounds like he’s been freebasing NyQuil as he sleepily narrates Ethan Cole’s story, putting you to bed in the process. In fact, the best voice acting in Area 51 comes from the fringe characters that are voiced by people you’ve likely never heard of.

It shouldn’t take you more than a dozen or so hours to work your way through Area 51’s single-player campaign, and the motivation for doing so will hinge entirely on how much you really get into the game’s brand of action, as well as how much repetition of said action you’re willing to put up with. In no way is the game devoid of fun, but FPS fans will often feel like they’ve experienced a lot of what Area 51 has to offer before, especially when it comes to the multiplayer. In the end, Area 51 turns in what amounts to the perfect rental for first-person shooter fans. It’s a brief and infrequently enjoyable game that has some problems, but it does just enough right to make it worth a play…but probably not a purchase.

Battlefield 3

January 5, 2012 in Biography, PlayStation 3, Xbox 360

Battlefield 3

About Battlefield 3:

Battlefield 3 (commonly abbreviated to BF3) is a first-person shooter video game developed by EA Digital Illusions CE and published by Electronic Arts. The game was released in North America on October 25, 2011 and in Europe on October 28, 2011 for Microsoft Windows, PlayStation 3, Xbox 360 and EA Mobile confirmed a port for the iOS platform. It does not support versions of Windows prior to Windows Vista as the game only supports DirectX10 and 11.

It is a direct sequel to 2005′s Battlefield 2, and the eleventh installment in the Battlefield franchise. The game sold 5 million copies in its first week of release, and was released to critical acclaim from most game reviewers. The PC download is exclusive to EA’s Origin platform, through which PC users also authenticate when connecting to the game.

In campaign mode, players take on the personas of various military roles; including a USMC reconnaissance officer, an F-18 systems officer, an M1A2 Abrams tank operator, and a SPETSNAZ operative. The campaign takes place at various locations, including Iran, and follows the story of Sergeant Blackburn and later, Dimitri Mayakovsky.

GamePlay:

Battlefield 3 features the combined arms battles that made the series popular across single-player, co-operative and multiplayer modes. It reintroduces several elements absent from the Bad Company games, including fighter jets, the prone position and 64-player battles on PC. To accommodate the lower player count on consoles, the ground area is limited for Xbox 360 and PS3, though fly space remains the same.

During an interview with Game Informer Magazine, EA stated that Commander Mode is unlikely to be included, which was met with some criticism on the EA forum.

The game features maps set in Paris, Tehran, Sulaymaniyah, New York, Wake Island and Oman. The maps cover urban streets, metropolitan downtown areas, and open landscapes suited to vehicle combat.

Battlefield 3 introduces the “Battlelog”; a free cross-platform social service with built-in text messaging, voice communications, game statistics, and the ability to join games that friends are already playing (though both players need to be on the same platform).

Campaign

The game’s campaign takes place in the year 2014. The initial sections of the campaign are set near the Iraq-Iran border, where the US Marine Corps are fighting the People’s Liberation and Resistance (PLR). The game later moves into northern Iran, continuing the fight against the PLR. There is a mission set in the streets of Paris, and another set in the sewers and subways of New York.

Cooperative

A demo featuring the new co-op mode was featured at Gamescom 2011. DICE GM Karl Magnus Troedsson confirmed that a split screen option will not be available in co-op mode. Battlefield 3′s new Battlelog social network, DICE noted, would be tied to all co-op matches, allowing players to try to beat friends’ scores and to track their performance.

Multiplayer

Battlefield 3′s multiplayer matches see players take on one of four roles: Assault, Support, Engineer and Recon. The Assault class focuses on assault rifles and healing teammates. The Support class focuses on LMGs and supplying ammunition. The Engineer class focuses on supporting and destroying vehicles. The Recon class focuses on sniping and spotting enemies. The mechanics of the weapons have been changed to utilize the new engine: compatible weapons may have bipods attached which can then be deployed when in the prone position or near suitable scenery, and provide a significant boost to accuracy and recoil reduction. Suppressive fire from weapons blurs the vision and reduces the accuracy of those under fire, as well as health regeneration. The Recon class can put a radio beacon anywhere on the map and all squad members will be able to spawn on the location of the beacon.

Several game modes are present, including Conquest, Rush, Squad Deathmatch, Squad Rush and for the first time since Battlefield 1942, Team Deathmatch.

The PC version of Battlefield 3 does not feature a main menu; instead the game is launched via a web browser from the Battlelog web site. A server browser is present in console versions of the game, however.

Just Cause 2

January 5, 2012 in Cheats & Hints, PlayStation 3, Xbox 360

Just Cause 2 Cheats & Hints:

Easy Money
Go to X:3632, Y:31521 coordinates to find an easy base jump event. Successfully complete this event to get $20,000. You can repeat it as many times as desired to get an additional $20,000 each time.

Go to X:3402, Y:15504 coordinates to find an easy base jump event. Note: You must complete the Roaches Stronghold missions to unlock this event. Successfully complete this event to get $20,000. You can repeat it as many times as desired to get an additional $20,000 each time.

You will get $20,000 every time a race is completed. You can repeat any race as many times as desired to get an additional $20,000 each time.

Easy Stunt Points
At the entrance of Panau International Airport, get the sports car, drive it to a runway, and wait for a plane to appear. Go into stunt position, and attach the car to the plane with the grappling hook. Enter the car, and the plane will take off with the car in tow. You will accrue stunt points quickly as long as the grapple is not released.

Drive a fast car or motorcycle on a highway or long road while dodging traffic in the correct lane. Alternately, drive as fast as possible down the middle of the road.

Easy Rocket Launcher and Ammunition
Go to X:20443, Y:31188 coordinates to find an easy place to keep respawning the rocket launcher and ammunition for it. Grab the rocket launcher in the temple. There are also five small boxes in the building to the right of the temple. Destroy all five boxes to spawn another rocket launcher. Then, use your grappling hook and parachute to go a little ways away from the area (you may have to leave the island). Go back to the area now, and the rocket launchers should have respawned. Repeat this as many times as desired.

Easy C4 and Grenades
Go to X:17342, Y:4196 coordinates to find an easy place to keep respawning C4 and grenades. Grab the C4 and grenades on the lower deck by the water. Then, use your grappling hook and parachute to go a little ways away from the area. Go back to the area now, and the C4 and grenades should have respawned. Repeat this as many times as desired.

Easy Landings Without a Parachute
You do not need to use a parachute while free falling. Simply grapple the ground when you are close to it to safely land, no matter what the distance is that you fell.

Finding Coordinates
You can find the coordinates at the top right corner of the map, and move the cursor around to find a specific spot.

Points of Interest Coordinates
Go to the indicated coordinates to find the corresponding point of interest:

Content Coordinates
Items
Boats, rocket launcher, ammunition X:20624, Y:31074
C4, grenades, and SMG ammunition X:5665, Y:25862
Collectibles, two rare vehicles, gas pumps X:8033, Y:28372
Grenade launcher X:6065, Y:26016
Happy Bubble Blaster Gun X:4249, Y:25990
SAMs, fuel supplies, windmills X:8268, Y:26679
Sniper rifle X:6523, Y:27629
X:6625, Y:25672
Upgrade at mansion porch X:20172, Y:27689
Upgrades near runway and lighthouse X:17313, Y:25610
Upgrades at the top of the four smaller towers and the main larger tower X:2297, Y:2212
Aircraft
Aeroliner 474 X:9896, Y:12749
Bering I-86DP X:9224, Y:28448
X:4028, Y:21223
X:22491, Y:23396
Cassius 192 X:25757, Y:19955
X:29624, Y:11453
G9 Eclipse X:22163, Y:23265
X:11699, Y:5106
X:4176, Y:21266
Peek Airhawk 225 X:9499, Y:5717
X:6569, Y:25971
Pell Silverbolt 6 X:9499, Y:5717
Si-47 Leopard X:17141, Y:12369
X:23261, Y:5982
X:9224, Y:28448
X:28906, Y:5575
ATVs and Motorcycles
Makoto MZ 250 X:20401, Y:24964
Makoto MZ 260X X:8252, Y:28309
Mosca 125 Performance X:14751, Y:25692
Shimuzu ATV55T X:17713, Y:26200
Shimuzu Tracline X:6940, Y:26060
Boats
Frisco Catshark S-38 X:17398, Y:4140
Kuang Adventure X:25450, Y:6190
Kuang Homestead X:25450, Y:6190
Kuang Sunrise X:25450, Y:6190
Kuang Sunset X:25450, Y:6190
MTA Powerrun 77 X:20656, Y:31047
Orque Grandois 21TT X:24478, Y:30435
Orque Living 42T X:24625, Y:26569
X:24753, Y:27199
Pattani Gluay Pro 2 X:8228, Y:23031
Pattani Gluay Touring X:8241, Y:23037
SnakeHead T20 X:17165, Y:14340
Trat Tang-mo X:19052, Y:26063
Winstons Amen 69 X:16933, Y:17430
X:30108, Y:26848
YP-107 Phoenix X:16933, Y:17430
Zhejiang 6903 X:16933, Y:17430
X:16847, Y:17485
Cars and Trucks
APC tank X:6739, Y:27558
Armored van X:6774, Y:25519
Boyd Fireflame 544 X:4365, Y:15528
Chevalier Piazza IX X:3503, Y:12413
Chevalier Traveller SC X:8258, Y:28309
Columbi Excelcior X:24378, Y:14789
Dongtai A-B Century X:19106, Y:25870
Dongtai A-B Decalux X:6731, Y:27274
Dongtai Agriboss 35 X:19106, Y:25870
Dongtai Agriboss 9000 X:19106, Y:25870
Dune buggy (randomly armed with turret) X:7105, Y:26022
Garret Traver-Z X:6436, Y:24313
Hamaya Oldman X:9353, Y:10135
Kenwall Heavy Rescue X:17429, Y:14762
Niseco Tusker G216 X:11976, Y:4312
Pocumtuck Nomad X:26483, Y:28770
Saas PP30 Ox X:6566, Y:25704
X:22217, Y:23296
Shimuzu ATV55T X:17713, Y:26200
Stinger Dunebug 84 X:7209, Y:25965
Titus ZJ X:7606, Y:24346
Titus ZJ Cabriolet X:9170, Y:11413
Titus ZJ Soft Top X:9170, Y:11413
Helicopters
AH-33 Topachula X:5789, Y:24985
H-62 Quapaw X:5360, Y:25637
H-62 Quapaw and Titus ZJ car X:6774, Y:25519
Mullen Skeeter Eagle X:9454, Y:5760
Mullen Skeeter Hawk X:3557, Y:15293
Rowlinson K22 X:8255, Y:28300
X:5900, Y:13663
X:15884, Y:4287
Sivirkin 15 Havoc X:30222, Y:27584
UH-10 Chippewa X:16941, Y:9137
Military Vehicles
Dalton N90 X:1408, Y:13556
X:19081, Y:25933
X:12065, Y:11335
Fengding EC14FD2 X:17598, Y:12914
Fengding EC2 Lift X:7477, Y:23844
GV-104 Razorback X:9203, Y:28114
Maddox FVA 45 X:13241, Y:29192
X:25517, Y:17884
X:9447, Y:6618
Marten Storm III X:16894, Y:9422
X:13107, Y:25246
X:17598, Y:12914
MV Command X:23189, Y:17233
MV Quartermaster X:27609, Y:8855
X:14203, Y:27809
X:22306, Y:23336
MV V880 X:9203, Y:28114
SV-1003 Raider X:9203, Y:28114
SV-1007 Stonewall X:22389, Y:23361
URGA-9380 X:22287, Y:23474
Locations
Cape Carnival Rocket base X:30172, Y:14068
Canyon Leap stunt jump X:1382, Y:23748
Desert Peak base jump X:8082, Y:28454
Gambler’s Den X:8646, Y:23133
Gas station X:17677, Y:26023
Gas station, two upgrades X:7041, Y:23175
Karl Blaine’s House X:17276, Y:14343
Panau Capital City X:3741, Y:15786
Panau Casino X:18565, Y:17755
Panau International Airport X:9748, Y:12798
Reapers HQ X:17604, Y:12909
Roaches HQ X:12063, Y:11326
Ski Resort X:24574, Y:14786
Snow Peak base jump X:20546, Y:11828
Stunt ramps in the desert X:7015, Y:26022
Three Kings Hotel X:3709, Y:31482
Tropical Peak base jump X:29197, Y:28065
Ular Boys HQ X:17166, Y:17225
Siteseeing
“Banana Fail” written in bananas X:21914, Y:20264
Beach chalet X:12052, Y:11366
Cargo ship in desert X:10420, Y:23490
Fake shark fin driven by propeller in lake X:12738, Y:22520
Fallen cable car X:20764, Y:9831
Frozen oil rig in lake with habitation pods X:19548, Y:12606
Giant footstep X:12874, Y:26272
I Am Legend reference with chair and desk at the end of pier X:18207, Y:21543
Large satellite dish X:23440, Y:17420
Lighthouse X:28505, Y:3710
Mountain sculpture with three large faces X:30375, Y:30637
Ocean arrow X:27000, Y:26400
Racetrack with sports cars X:9170, Y:11413
Rice farming terrace X:25363, Y:16810
Skull island X:14834, Y:17323
Slice of pie island X:24481, Y:906
Snowman X:23745, Y:13662
Surprised smiley emoticon landscape X:29110, Y:7392
Underwater lamp post X:13629, Y:29499
Underwater ruins X:9208, Y:10053

Beached Whale
Goto X:29611, Y:31332 coordinates to find a beached whale. Use an explosive to blow up the whale and find a hidden armor piece inside.

Hot Air Bloon
Go to X:7392, Y:16151 coordinates. You can ride the balloon by shooting off the sandbags and steer it by waking in the basket. Note: Unlike other vehicles, the hot air balloon can be used to fly over the “Lost” island without getting hit by lightning. You can also find an armor piece near the balloon.

The Mile High Club
Go to X:29584, Y:11435 or X:27272, Y:9999 coordinates to find a strip club suspended by dual blimps.

Apocalypse Now Reference
While flying a military helicopter, destroy as many military objects (infantry, vehicles, radar, SAMs, etc.) as possible. After a short time, Rico will begin humming the “The Ride Of The Valkyries” song, which was played during the famous air raid scene in Apocalypse Now.

Lost References
Fly an aircraft to the farthest northwest island. Stunt Jump out of the place once lightning hits it, and parachute to the island. You will find parts from crashed airliner Oceanic 815 from Lost around the beach where “Search” is written in the sand (X:1275, Y:3663 coordinates). Go to the southwest corner of the island (X:1743, Y:4363 coordinates) to find the mysterious hatch from Lost. You can also hear sounds of the “black smoke” monster while on the island.

The Winstons (band) Reference
There is a boat name “Winstons Amen 69″ in the game, which is a reference to a famous drum beat known as the “Amen Break” performed by the funk and soul band “The Winstons” on their 1969 album “Color Him Father”.

Vandalize Billboard
Find a billboard that has the face of the dictator, Baby Panay. Use the grappling hook to position Rico directly over his face, then press [Action]. Rico will draw glasses and a mustache over his face.

Easy “Bridge Limbo” Achievement

Easy “Follow Me!” Achievement
It is recommended you first grapple onto a vehicle, and then shoot the grappling hook at an enemy. Then, quickly get into the vehicle, and start driving. Repeat this five times to get the “Follow Me!” achievement. Note: You cannot use civilians to get this achievement.

Easy “I Believe I Can Fly” Achievement
Go to X:29584, Y:11435 coordinates (The Mile High Club), and base jump from the the blimp to get the “I Believe I Can Fly” achievement.

Easy “Invincible Warrior” Achievement

Easy “Parachute Climber” Achievement

Easy “Stunt Flyer” Achievement
An easy location to fly an airplane for over 30 seconds close to the ground is X:19623, Y:22737 coordinates. This road is long enough and does not have hard curves. It is possible to fly 50 seconds close to the ground along this road.

Easy “Top Of The World” Achievement
Go to X:20538, Y:11836 coordinates to stand on the tallest point of Panau and get the “I Believe I Can Fly” achievement.

Easy “Wrecking Ball” Achievement
Go to X:740, Y:13622 coordinates. Start the race at this coordinates, and take the armored vehicle. Tether the limo to the vehicle with the grappling hook. Then, kill Colonel Yuan, who is nearby in a grassy open field, with the object tethered to your vehicle. Repeat this five times to get the “Wrecking Ball” achievement.

Halo 4

January 3, 2012 in Biography, Xbox 360

About Halo 4:

Halo 4 is an upcoming video game and the eighth installment in the Halo franchise being developed for the Xbox 360. Halo 4 is intended to be the first of a new trilogy of Halo series games, named the “Reclaimer Trilogy”. Whereas the previous Halo games were developed by Bungie, Halo 4 will be developed by 343 Industries. The game continues some time after the ending of Halo 3, and marks the return of the Master Chief as the main protagonist. Cortana will also appear in the game. The game is set for release in Holiday 2012.

Plot:

Set in the aftermath of Halo 3, Master Chief returns to confront his own destiny and face an ancient evil that threatens the fate of the entire universe. Halo 4 marks the start of a new trilogy that begins with its release in 2012.
—Official summary

Halo 4 marks the return of John-117 - the “Master Chief” – as a playable protagonist for the first time since 2007′s Halo 3, as 2009′s Halo 3: ODST and 2010′s Halo: Reach focused on new characters and playing styles. Having been lost in space in the finale of Halo 3, John-117 and Cortana, adrift aboard the wreckage of the UNSC frigate Forward Unto Dawn, find themselves near a mysterious Forerunner planet, which was first seen at the end of Halo 3 once players beat the game on the highest difficulty setting. A key plot point will involve changes to Cortana and how her exposure to Halo and her operation beyond her natural lifespan may have contribute to her becoming “rampant.” Developers revealed in fall 2012 that the game will involve a “shield world,” a hollow artificial dyson sphere type megastructre, possibly being set inside it.

The story of Halo 4 will be focused less on the Halo series’ traditional straightforward first person shooter genre, instead relying more on mystery, exploration and discovery. Developers described the game as being grand in scope and scale. Forerunner elements will be featured extensively in the game’s environment. Developers also suggested that the game will reveal how humanity and the UNSC have adapted to the galaxy after the end of their war with the Covenant, particularly how they have co-opted Forerunner technology.

Unlike the original trilogy, the story has been designed to be part of a three-game arc from the beginning. In addition, developer 343 Industries is aiming for a more complete connectivity between all of their future media than before, and the Forerunner Saga novel Halo: Primordium, the post-war novel Halo: Glasslands, and the terminals in Halo: Combat Evolved Anniversary, will “definitely” have “resonant connections” to Halo 4′s story.Little information has been released regarding the storyline trilogy, but developers have intended that Halo 5 will be a much darker title before the conflict is resolved in Halo 6.

Videos:

Bulletstorm

January 2, 2012 in Biography, PlayStation 3, Xbox 360

About Bulletstorm:

Bulletstorm is a 2011 first-person shooter video game developed by People Can Fly and Epic Games, and is published by Electronic Arts for the PlayStation 3, Xbox 360, and Microsoft Windows. The game was released on February 22, 2011 in the US, and on February 25, 2011 in the UK.

Game play:

Players utilize a sizable arsenal consisting of over-the-top combat moves and large weapons. Bulletstorm also has a variety of “skillshots”. The skillshot gameplay system rewards the player for creating and inciting mayhem in the most creative and destructive ways possible, from killing an enemy in midair to pushing an enemy into a carnivorous plant to executing an enemy after shooting him in the testicles. The more unusual the skillshot, the more points players acquire to upgrade their character and unlock weapons. If these creative moves are repeated, the player character can “max out”, meaning the character will gain more skillshots and one shot kills, allowing the player to perform even more creative moves and exaggerated skillshots.

Points are used as currency at “dropkits” scattered across the planet, which the player can use to replenish munitions. The dropkits include a gun shop, a skillshot checklist, and gameplay statistics. The player cannot upgrade their weapons, but can equip different guns, purchase ammunition, upgrade the ammount of ammunition they can carry, and even purchase special-ammunition “charges”. The player can equip up to three weapons, the assault rifle being the default weapon; it is always equipped, and is considered the main prop weapon in cutscenes.

The weapons range from a pistol to a cannon that shoots two grenades connected by chain that wrap around an enemy or piece of environment before detonating. Each weapon has an “alternate fire” mode which uses charges; for example, the assault rifle’s alternate fire is a single blast of energy that instantly reduces the struck enemies into skeletons. A device the player carries for most of the game is the “energy leash”, a rope of energy projected from a device on his left hand. The leash allows him to pull enemies towards him, activate certain devices and traps, and slam down a ball of energy that launches all nearby enemies into the air. The player can also kick enemies and run and slide into them. Usually, when an enemy is launched into the air by the player, their descent is slowed down by the leash’s energy when grappled or by the gravity boot when kicked. This allows the player to pull an enemy into kicking range with the leash, aim at something dangerous, and kick.